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1 ¸àÅ»·¹ÀÌ(Mental Ray) -introduction
2 ¸àÅ»·¹ÀÌ-A&D ÀÛ¾÷ȯ°æÀÇ ¼³Á¤
3 Linear Gamma Rendering 1
4 Linear Gamma Rendering 2
5 Mia Exposure Simple Node 1
6 Mia Exposure Simple Node 2
7 Mia Exposure Simple Node 3
8 Mia Material X 1
9 Mia Material X 2
10 Mia Material X 3
11 Mia Material X 4
12 Material BRDF(ÇÏÀ̶óÀÌÆ® Á¶Àý)
13 ¸ÅÅ͸®¾ó ±¼Àý 1
14 ¸ÅÅ͸®¾ó ±¼Àý 2
15 ¸ÅÅ͸®¾ó Åõ°ú(Translucency)
16 ¾ç¹æ¼º ÇÏÀ̶óÀÌÆ®(anisotory)
17 µðÅ×ÀÏÇÑ À½¿µÈ¿°ú(Ambient Occlusion)
18 ¹üÇÁ È¿°ú ±¸Çö(Bump)
19 cutout, Additional color,Specular Balance
20 ¹Ý»ç ¶Ç´Â ±¼Àý ÀÎÅÍÆú·¹À̼Ç(interpolation)

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